Title : Kansam's Duckshoot for BOOM, r0.1 This build, 6 april '98 Filename : duckshot.wad Requires : The BOOM engine, Doom I or II. Authors : DOUG and Kansam Concept and structure by KANSAM Conveyor systems and other gubbins by DOUG the Eagle. Email Address : b52g@usa.net Misc. Author Info : Upon seeing Boom, Kansam returns from his long sabbatical, to devise this. Info : A bi-modal .wad that will run in Doom 1 or 2 without modification. Could be optimised. Description : A concept wad. Simulates a fairground duck shoot with Imps, using the new BOOM constructs. USAGE: : You can use this wad in Boom, using Doom 1 or 2! Install BOOM, and copy it into your doom 1 or 2 directory. boom -file duckshot.wad Additional Credits to : Team TNT, for BOOM. Id software for releasing the source code for Doom, a very noble gesture. ================================================================ * Play Information * Episode and Level # : MAP01 and E1M1 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DETH, as packaged with Boom beta0 Known Bugs : Blockages can sometimes occur. Build time : 2 days This is v8 of the duckshoot concept, we had a huge load of experiments most of which went wrong, but are available upon request. * Future Plans * Use black textures instead of darkening the background, so you can see the imps fall off the ledge :-) My next project will probably be a binary adder using similar principles. If you've ever heard of the idea of the computer in Conway's game of Life, then just wait 'till you see THIS! 8-) (I already did NOT and XOR gates with dehacked, but this is gonna be better) * Copyright / Permissions * Do what thou wilt: that shall be the whole of the Law. * Where to get this WAD * http://ithe.home.ml.org - Preferred address (redirector) http://members.tripod.com/~JPMorris - Actual address