A fistful of Ultima 7
(The Avatar's Guide to Sin)
Further Drug Experiments - Serpent Venom case study
Reader Contributions - Stories and anecdotes
- A small usecode patch
- Fun with Batlin
- Alagner - risen from the grave
- Sleeping habits of the Rich and Famous
A small patch for your added enjoymentThis patch is for FORGE OF VIRTUE ONLY!
It changes the name of the Ship which LB gives you. I don't think this happens at all in the original version..
BTW, I will not be held responsible for damage to your U7 installation.
If you screw it up, copy USECODE.BAQ over the file USECODE and all should be restored.
- Go into the Ultima7\static directory.
- Copy the file USECODE to USECODE.BAQ
- Use a hex editor on the file USECODE.
- Go to location 21FB2 and make sure the ASCII panel says "Golden Ankh"
- Replace it with the following hex codes: 4A 6F 6C 6C 79 20 52 6F 67 65 72.
- Go to location 15BE2C and make sure the ASCII says "Golden Ankh"
- Now enter the hex codes again: 4A 6F 6C 6C 79 20 52 6F 67 65 72.
Finances and the five-finger discountThe most important thing in most people's life is money, and the Avatar is no exception.
In Ultima 6 a decent way to get money is to go to trinsic, kill guards and fence their armour off at the nearest blacksmith.
Unfortunately, this is not U6, and that trick will get you killed in very short notice.
(Although it works quite well in Part Two - The Serpent Isle)
However, as my brother said:
"The key to this game is not through following the eight virtues. The way to succeed in Ultima 7 is SERIAL KLEPTOMANIA!"People get VERY upset in U7 if you steal too much, and Iolo or Dupre will leave, or even kill you.
So, the first lesson is how to steal effectively.
Consecration ritualsIn the Pagan quotes, Richard Garriot is quoted as saying "stealing is OK as long as it's done properly."
The same is obviously true of U7.
What you are not allowed to do is pick something up and drop it again. This will bring out the cops, who will denounce you and restart the game (if you're still in Trinsic).
If, however, you take the item and put it straight into your pocket, you will get away with it, although Iolo will get a bit upset, and the Guardian will probably scold you.
Rule Number One: -Always drop the stolen goods into Iolo. -Iolo will be less likely to leave if he commits the deed. -Once Iolo has been 'innoculated' against theft, switch to the next newest party member, and get them to steal instead. -Thus, each member of the party becomes Innoculated.
Eating food off the table is also a great sin, and Iolo or Dupre will get most upset.
(In abbey, there is a huge crate of grapes. Once, I fed the entire party on the grapes. When I closed the crate, the Guardian said "You had best not do THAT, Avatar!", All of them shouted "Is that virtuous?" at once, Iolo left, Dupre started attacking me and the room was full of guards, because all the thefts had stacked up)
Like the First Rule, start by making Iolo/Dupre eat the Forbidden Fruit first, as this will get them used to the idea of eating stolen food.
Rule Number Two: -If you are going to eat a large quantity of Forbidden Fruit, perform the following consecration ritual. -First, get Iolo to pick the food up, and dip it into his sack. -Now, take the food out again and lay it in the floor. -The food is now 'Your Property'. -Eat the food.
The Church of the FellowshipWhen you visit Church, there are certain rules which are expected of the congregation.
- Always wipe your feet on the mud-grate before entering.
- Always join in the hymns.
- Before you leave, always remember to rob the poor-box!
I'm feeling a bit poor today, Batlin, but I'm sure you'll understand
The National Bank of BritainRobbing the bank of Britain.
It's easy, it's fun and you're gonna learn all about it.
First, find the bank. Now, get a large sack and write 'SWAG' on it (just kidding).
You will need several party members to carry all of that wonderful BOOTY.
Money is tight in the Land so there is only 1400gp in the vault, however this is enough to buy a ship and still have plenty left over for gambling, which is the key to the Universe.
This is the bank.
Right, here's my plan..
- Go in, and run the Exchange woman through.
- Open her up and you'll find 3 keys inside.
- Open the first two doors.
- Go to the second room and wait until the guard has moved into the first room.
- Now shut the door and lock it.
- Ransack this room and the adjoining chamber.
- Use the Second Consecration Rule to make all the gold your property.
- Unlock the First Door and dump all the booty there.
- Go into the Third Room, and try to make the guard go away, so you can lock him out.
- Consecrate all the loot and take it away.
- Now, pick up the dead exchange woman.
- Drag her into Lord British's castle and get him to resurrect her.
Make damn sure that you SAVE before doing this...
If you are carrying too much to get all the money, it will disappear off into la-la land, so you will need to reload the game and drop lots of stuff, before getting it exchanged.
IDM: For the Treasury of Britannia, that place is pretty empty. JPM: What do you mean? IDM: There isn't much money at all in real terms. For example, the annual defence budget. There isn't even enough to replace the Halberds for all of the guards... JPM: Must be why all these people are running away from the taxman.
Robbing the JewelleryBefore I found the bank, before I even saw Lord British, I came across the jewellery shop.
First I parked the get-away car outside, and then I went in.
Iolo, you wait here for us. Spark, you distract the manager. I'll open the cases.
Suddenly I remembered why robberies are usually carried out at night.
(It is interesting to note that sometime around late '2000, a jewellers
in London was successfully robbed using a variation on this technique.
If the Avatar had thought to bring a Yamaha R1 instead of a horse and cart, things would have worked out much, much better.)
Advanced Finances - GamblingGambling is a great moral sin, and quite contrary to the eight virtues.
So here's a wonderful way to get rich beyond the dreams of avarice.
I went to Bucanneer's Den to try and find some people Worthy to join my crime gang.
Instead I found a whole bunch of wimpy pirates, 6 gold bars and a Casino.
Here's how to make an apocalyptic sum of money.
Make more money than you can carry!
Join the FellowshipYour first duty after escaping from Trinsic, is to join the Fellowship.
Go and see Batlin, who is the grandmaster of the Fellowship, and ask to join.
(He will ask you a bunch of preliminary questions, which are all rigged to make you think you need to join).
When you are asked the copy protection questions afterwards, make sure you get them WRONG first time, as it is quite amusing.
Basically, Batlin decides you aren't quite ready for the fellowship yet, and everyone speaks garbage until you answer them correctly.
Invest 400 gold pieces in the CasinoOnce you have joined the fellowship, steal 400 gold pieces, and get a ship.
Lord British has one you can use. The ship is named The 'Jolly Roger', or it will be after you apply my patch above ;-)
Now, in the Casino is a simple game called the Rat Race.
There are four lanes, one for each rat. The rats crawl at varying speeds, and only one will win.
To bet, place some money on the lane you think will win.
If you win, the payback will be 3-1, that is, putting 100 gp on the winner will give you 300 gp back.
But, (this is a big but), if you are a fellowship member, the payback is SIX TO ONE!
That is, if you place 100 gp on the winner, you'll get 600GP back.
Because of this, you can place an equal amount of money on all the lanes and make a profit, no matter which individual lane wins!
It is therefore possible, by placing a single coin on each lane, to make an arbitrary sum of money from an initial investment of four cold coins.
(When you think about it, this is very similar to the payment method used by the Restaurant at the End of the Universe in the Hitchhiker's Guide to the Galaxy, by Douglas Adams.)
- Place 100 gp on each lane, and start the race, thus winning 600 gp.
- Take 200 gp from the winnings and put them elsewhere, so they are not part of the bet.
- Put a quarter of the remainder on each lane (i.e. 100gp per track again) and do the race.
- Now you have 800gp of winnings in total.
- Using the 200gp mentioned above, set it up so there is now two piles on each track.
- Now there is enough left from all following wins to add at least one extra pile per lane!
Although there is room for a seventh pile, this last square is not taken into account when the payout occurs.
will, inevitably become THIS!
Oh my God, the table's collapsing!
IDM: Try and get enough money to make 4 piles on each lane. JPM: Iolo! Give me money to feed my gambling habit. IDM: This isn't gambling, it's ROBBERY! JPM: Iolo! Give me money to feed my Robbery habit! IDM: Pretty soon the House is gonna to run out of money. JPM: They DON'T run out of money! They draw it from thin air! And through them, so shall I...
And it doesn't stop there...Once the entire table is covered with gold, it should be the end of the line, because you can't have two piles of gold on each square.
Not so! Although you can't put any gold on the table, the program can.
The full table represents 2400 gold pieces.
When you run the rat-race, there will be a win, you will get 3600 gold pieces!
But wait! Each square now contains 6 piles of 100 gold coins!
Play the rat-race, and load back if you lose. Keep doing this until you win again.
You will now have 21600 gold pieces!
Play the rat-race and keep going until you win again. You'll know when you do, because all the rats will suddenly stop moving as the game struggles to create 129600 gold pieces before stumbling back to DOS with the message 'out of near memory'.
Carrying the swag homeNow, you should have a cool 21 grand.
But how will you take it home?
If you've done the Forge of Virtue add-one, remember that you should be able to carry 120 tons.
However, there is nearly twice that much on the table, and containers do have a limit to what they can hold.
Style is of paramount importance. Get two chests (Treasure Chests, no?) and the poor box from the Church.
Fill the first treasure chest with gold, until no more will fit in.
Fill the second chest with gold.
The remainder should fit in the poor-box.
Now, if you're an all-powerful Avatar, cast MASS-MIGHT and scream as your weight limit shoots up to 240 tons!
Quickly, pick up the chests, run to the ship and dump them in the hold.
(By rights the Jolly Roger/Golden Ankh should now go to a watery grave)
Sail off into the sunset!
Avarice is a deadly sinNow, I referred to this as an Apocalyptic sum of money.
Park the ship in Britain and walk around a little. Once upon a time LB's castle had a roof, didn't it?
And as I looked up, the stars went out one by one...
There is so much money now, that the game is really under stress. You can live with it, nothing severe happens, if you can take the sight of disappearing walls.
Alternatively, take one of the treasure chests to an uninhabited Isle, and leave it there for buried treasure..
Dragons and Drugs
Shh! Be vewy, vwey kwiet. I'm hunting Dwagons!
One of the first things I did when they so foolishly let me out of Trinsic was rush off and try to make as much money as I possibly could.
After I robbed the bank and the Jewellery shop, I wasn't too sure where I should go next.
I went back to Trinsic and shortly found some caves in the mountain nearby.
..And there were heaps and heaps of gold and jewels lying around.. and.. Dwagons!
Ah hate rabbit-dragons.
A little detail like that never mattered before, mind you, but the Jeweller wasn't 20 feet tall and breathing fire.
Everything went red and I soon found myself back in the tender clutches of the Fellowship sanitarium near Trinsic with a large number of my ex-party members, now recently deceased.
About this time I realised how puny my party members were, but the only solution was to spend more cash on training.
Cash which was still the wrong side of that bloody great Dragon.
What could I do?
Die, King, Die!
My God! It works!
- Collect lots of blue sleeping potions
- Find the dragon
- Cram the potion down the dragon's throat
- Press 'I' to halt the game, and grab as much treasure as you can before they wake up..
Creep in while the Dragon is sleeping.
If the Dragon isn't sleeping, drug him until he is.
And blue potions really do come in handy in all kinds of situations..."Thieving Scoundrel!" gasped the healer, as I forced the stolen blue potion down his throat.
I'd asked him to resurrect Inamo using the 420 gold coins I stole from Trinsic, but he wouldn't do it.
He just had time to say these words as he keeled over.
Now it's time to go sleepy-bye, you worthless piece of garbage
Fun with BatlinThere is absolutely no excuse for this whatsover.
DANBY: Batlin's very late today, isn't he?
DUPRE: As late as he can possibly be, Mr. Danby.
DANBY: Then we shall have to call him The Late Batlin, won't we?
DUPRE: Yes, Mr. Danby!
Batlin can only be killed using Death Bolt, and only when he's conducting the black mass at midnight (okay, 8pm).
Try it at any other time and he'll kill you with lightning.
It won't work at all under Exult - play the real game instead.
Disrupting the MassNumber 1
Move Batlin's podium around while he's giving mass. Whenever he needs to talk to his flock, he will run to the podium wherever it is, so you can lead him on wild chases around the church in front of the congregation.
(Batlin is broken in Exult - play the real game instead).
During the day, move Batlin's podium out of the Church, and far away, so he can't run to it without leaving the Church.
Wait for the mass. With the podium gone, Batlin doesn't know what to do anymore, and just stands there twiddling his thumbs and muttering 'ho-hum'
In fact he's now so confused that won't be able to perform the mass, even when all the congregation has arrived.
(Exult won't work, yada yada yada..)
Get five kegs of black powder. Booby trap the Church.
Wait until the mass begins and relieve your stress upon the congregation.
Remember what happened to Guy Fawkes though
Disarming BatlinWith the cheat enabled, press ALT-4, and choose Batlin.
All Batlin's posessions will plop out onto the floor, including four very interesting things: spells!
Grab the purple death-bolt using HACKMOVER (F2), and arm yourself with it.
Now you can kill people like he does! Unfortunately it wears out quickly.
Iolo, Dupre and Shamino join the FellowshipWith Batlin disarmed, and the HACKMOVER running, I decided to try and murder him.
I whacked him about 10 times, with him screaming "Save Me!"
Then I decided to try and make him stand on the rafters of the church (See This Isn't Possible!).
Instead he ended up on the roof, so I followed him.
"Black Sword," I crooned, "kill this fat bugger for me.".
"Alas Master, this one is too strong for me. His destiny lies elsewhere."
"Black Sword," I said, "make fire. Let us roast the fatted calf."
Arcadion let loose a huge burst of flame, causing Batlin to dance like a cat on a hot tin roof.
Unfortunately Tseramed also began to dance and scream as the flames rose higher.
Iolo, Dupre, Shamino, Spark and Sentri all reached a terrible conclusion.
They joined the fellowship, there and then.
Batlin led his new comrades in a vicious assault against the Avatar, who was forced to flee North.
To my horror I found myself trapped by the edge of the building with the 6 murderous ex-followers in hot pursuit.
Then I remembered I still had Hackmover running, and leapt from building to building..
I've seen this done before, in some action films, but never in Ultima
Having given them the slip, I decided to take part in a spot of diabolical baby-basting, as proposed by Well-Dressed Dragon.
With my 'friends' no longer in RAM but swapped to disk, the game ran much more quickly.
Good Morning, noble Avatar. What's for breakfast?
Alagner - Risen from the GraveOn New Magincia, there is a cool dude by the name of Alagner.
He knows what the Fellowship is up to, he's got it all in his notebook.
You borrow the notebook for the Wisps, but when you return, the Fellowship has killed him, and he cannot be resurrected!
Despite the fact he has been cut into little pieces, Alagner has twice risen from the Grave, first by accident, and later by my own design.
One of these days, I'm going to cut you into little pieces...
Method one - Lord British resurrects the wrong personBased on my usenet post:
Mr. Danby: Well, M'Lud, it was like this.. I went off on a flying carpet ride with my 7 disciples. Lord British was watching us as we left, so I gave him a passing whack with my black sword. He got really angry, and all these guards descended on us! I went into redout three times before the carpet was in the air, and when I got near Despise, I noticed two people on the carpet attacking me. So I whacked their heads in with the sword, and got Dupre to carry them. When I got back to the castle, LB had forgotten all about our little altercation, and I decided to resurrect the two guys who I topped. The townsman was easy, LB just whacked 'im and he got up and scuttled off. But the guard didn't work! LB said he'd done the job, but the guard was dead as a can of spam. And LB couldn't see the guard anymore. I looted the body and threw all the booty around the throne room to see if he'd notice.. he didn't. But, M'lud, when we got to New Magincia, I found Alagner was walking round again! Alagner: I don't know, My Lord. Last thing I remember, a couple of Fellowship bastards burst into my room and cut me into little pieces. Next thing I knew I was in bed with a pounding headache. I went to get some herbs and found this dead guy on the floor. He looks just like me! 'Tis a mystery. Judge: DNA testing has found an exact match between you and the corpse. If there were two of you alive, this would present a problem. But since the other Alagner is dead, I feel no further action is necessary. Mr Danby, you are hereby fined 300gp for assault. Case dismissed.
Method two - Saving Alagner by killing him
- First, get to the point where Alagner has given you the key to his shed.
- Kill Alagner, preferably with the Black Sword, as he won't be able to scream.
- Iolo will question the virtues of killing Alagner, but it's probably the most virtuous act you'll ever commit.
- Carry Alagner's body with you wherever you go.
- Now, go into the shed and get the notebook.
- Take the notebook to the wisps.
- Return to Alagner's house. The Guardian will say cool stuff, and you'll see Alagner's sacrificed body!
- Make sure the other Alagner is still in your pocket.
- Cast Kal Lor (help) and return to Lord British.
- Get LB to resurrect Alagner!
- Follow Alagner, and watch as he goes mental, trying to adapt to his new surroundings. He seems to spend most of his time in Nell's bedroom. I wonder why?
- Go back to New Magincia.
- You should now see something quite similar to the screenshot above!
- Remember, in Ultima 7, crime does pay!
Sleeping Habits of the Rich and Famous
Lord BritishThis recently-obtained photograph suggests that Lord British's often-rumoured affair with Nell may in fact be a love triangle
"Pleasant Dreams," says Iolo with a look of despair on his face
Frank the Fox
This elusive animal can be found in built-up areas, often heard scavenging for food amid rubbish.
A detailed analysis of their behaviour indicates that they never sleep, and remain awake for twenty-four hours a day.
Fun with Ultima 7
Battle of the BritishesHaving done this in U6, I had to try it in U7.
The difficult part was making the other Britishes aggressive, which had to be done by modifying their brains with the cheat system.
Alternative Ending Number 1Having deposed Batlin, the Avatar takes his place
Alternative Ending Number 2The Avatar, having been distracted by the various side-quests spends too much time with the Ether disrupted and his mind is destroyed.
Alternative Ending Number 3The Avatar, found guilty on 14 counts of murder and the theft of 30000 gold pieces, is sentenced to 1200000 hours of community service at the Blue Boar.
Oddities of U7
- When you kill a rabbit, the meat inside is BEEF
- When you kill a deer, there are 5 legs inside
- Northeast of Vesper is a treasure chest with a huge X marks the spot. When you approach it the Guardian says "!droL nagaP eht ma I". It is full of garbage and a magic key.
- In Cove there is a small starfighter. Unfortunately you can't use it, as it would be good way to get home with the Moongates busted.
- West of Trinsic is a cave with a Unicorn inside. He is well worth talking to.
- If you hold the hawk in your right hand and the fire-sword in your left, the hawk lights your way instead of the fire-sword.
- The Lycaeum contains a book called 'The Trio' which is about RUSH.
- And of course, the Guardian is -very- pleased with you, if you use the Plaque to kill British.
No-one leavesA man came up to me and said "I'd like to change your mind,
by hitting it with a rock," he said, "though I am not unkind."
Whistling In The Dark - They Might Be Giants
There will likely come a time when your crimes become extreme enough that it displeases your followers, and some of the doubters may break faith with the Avatar and attempt to leave.
This is a grave mistake; no-one leaves The Firm, and those who try are quickly rewarded with a death-bolt in the back of the head. A prompt casting of Resurrection will complete the act of power-cycling your errant follower, and they will hastily rejoin if asked (either because being hard-reset has cured the glitch, or because they know what's going to happen if they refuse.)
The other members of your party are struck dumb with awe and offer no comments while the exchange takes place.
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