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This was written using Deus Ex 1.014f. Other versions may or may not act in the same way.

You might find it interesting to go into the statue building now. If you go downstairs for any length of time, Paul will suddenly burst in through the (locked) doors. But what is really interesting is when the alarm goes off and the turret starts firing. It shoots at Paul by preference, not you, and it will cause Paul to go totally apeshit and try to kill you.
As ever, Paul's mood swings are over quickly and he will once again try to interest you in a second hand GEP or crossbow.
Blow up the generator and make your way to Black Helicopter on the roof. Make sure that you have some LAMs (there are many to be found throughout the level).
Now, when you are ready to leave, walk up to Black Helicopter and throw the LAMs to the ground. Talk to Black Helicopter very quickly so that you get on board just as the LAMs detonate. The game will lay out your corpse and the funeral music will begin.
When you arrive at UNATCO you will look like this:

Legs are fairly easy; if the doberman won't eat them you can always jump down too far and break them. Arms should be eaten. If you wish to weaken your head as well, the best way is to find a manhole, bring the dog to it and then close the manhole over yourself so that you are stuck and your head is the only thing protruding above the manhole that the dog can eat.

Once you have reduced yourself as far as you see fit, do the LAM/helicopter routine again.
Talking to NPCs can also have odd effects. Speaking to Anna Navarre can sometimes cause the game to twig that JC has died, but it doesn't actually know what to do. After the conversation JC will stand there unable to move. In fact the only thing he can do is shoot, which will usually hit Anna but she doesn't fight back because JC is dead. This will cause the camera to pan strangely until your gun is no longer pointing at Anna.
If you had more than about 2 LAMs the chances are that JC is still holding one. This is a disaster.. he can't use the LAMs for some strange reason, and he can't drop them or equip another weapon because the remaining LAMs are glued to his hand. (He will wave them threateningly at Anna if you speak to her). The only cure for this condition is either to heal JC back to the land of the living, or to ensure that you use all your LAMs in the attack on Black Helicopter.

Once you have disposed of a suitable number of enemies, head towards the base entrance.
I suggest taking out the two military robots as a bare essential. Stunning or otherwise neutralising the two security robots is also a sensible precaution, although not strictly necessary.
(As usual, cheat by pressing the crate against a wall and turning off your Arms, thus allowing you to carry the crate with no power drain.)Take the crate towards the base entrance and place it just outside the inner gate, as shown below.

Once you've got the big crate in place, get one of the little ones too, and place it on the larger one. Once in place, turn your legs on to max and jump onto the wall, via the crates. If you can't jump high enough, look for some more small crates and build a taller tower.
Now, drop down onto the outer perimeter and head due South until you come to the edge of a cliff. Turn on your Legs to soften the blow, and jump down.
We are now officially out-of-bounds. You will notice that the floor consists of a fascinating substance which absorbs light, so your headlamps will be of no use. It will help immensely if you turn up the brightness on your monitor so that you can see everything more clearly.

If you moved too quickly, Denton has probably been turned inside-out. In which case, reload and try again.
If not, you will have heard something like 'ugh!' and the screen has
gone kind of red. Don't try to move, but pan the mouse gently.
You will notice that moving the mouse in some directions makes the screen
become more red. Don't do that, it's dangerous.
Instead, gently tweak the mouse until it becomes less red, and instead you see spinning fragments of the level. Freak out!





Unfortunately, when I returned, I was faced instead with a most unholy alliance:

So I decided to lead him on a trail instead. I kept ducking back so that he could see me again, and eventually persuaded him to enter the flooded sections. I didn't know he could swim, though.

Simons swims around waving with his Dragon's Tooth sword. If you get Denton in the right position, Simons will hit an odd angle and his head will go underwater. A little later he will start to make gurgling sounds.. I guess he passed on the Aqualung upgrade. What I haven't been able to do is to get him to drown, although at one stage he came close enough to panic, whereupon he became invisible and started thrashing.
If you want a trophy, you can stick him with a tranq dart at this point and bring him along for the ride.


When Savage tries to give you your little present, he can't.
But Denton takes it anyway, and throws it on the floor.
Savage doesn't notice this, and when you talk to him again, he'll give you another
canister. Cool!
By doing this repeatedly, you can obtain enough cannisters to give you 100% power on all augmentations, and there's still enough left over to build pretty glowing towers.

Unfortunately the patch version I'm using, which works around some problems with Windows XP (the Devil-OS) has also corrected this little 'problem', and I haven't yet seen it demonstrated.
Note: 'AntiCheese' reports that this works on the 'Big Bytes' release, which is version 1.112fm.
Go to the door which leads back down to the complex. Stand outside, and shut the door. Now attach as many LAMs as you can onto the door, and open it. Whee!

As you approach the base, near the concrete barricades there is a concrete wall with a gap. As you walk through the gap you are transferred to the NSF headquarters map. Do this.
Now turn around, to go back into the main NYC map. But instead of walking, crouch. Scuttle along on your knees, and keep going.

Keep on going until you touch the wall, then stand up and look around. Oh dear..you're still in NSF-land. This is not how it should be!
To your left (from the walls) you'll find a somewhat sparse copy of the barricade, and against a striking background, the only other living man.


Shoot the dustbin bags and release the rats so they can inhabit this empty land.


Unfortunately the flames don't stand up to close scrutiny:


If you shoot one of the seagulls on or over the dock, the bird will fall out of the sky and lie rather pathetically on the dock in a pool of blood.
If, however, you shoot one of the seagulls over the sea, this will cause
two rather peculiar effects.
Firstly, Corporal Collins will say "I don't understand! What are you doing?".
Secondly, the seagull will fall into the sea and become physically immortal.
The bird will swim around, flapping its wings underwater, splashing and blowing little bubbles. I find that they tend to swim away from the docks, although they have also been known to try and circle the island.


If you board the ship via the ramp and manage to fall off the opposite side of the boat, you will be rewarded for this dazzling display of incompetence with 20 'skill' points.
If in the ammunition store, you use a LAW to blow open the east-side door up on the catwalk, you will be awarded 30 vandalism points for this totally uncalled-for act of violence. Unless you're very unlucky this act will also blow open the guard on the other side of it.
If you have seven LAMs, try attaching them to a metal surface in quick succession. Listen to the metallic sounds as each LAM is attached.. I did this one day and heard the first few bars of 'Yankee Doodle'.
What we are about to do will bring the entire base to its knees.
Visit Manderley and get everything set up so as you're about to leave. Simons should be downstairs interrogating the prisoners.
If you haven't already done so, steal the keys to the upstairs broom cupboards. There is a copy in Manderley's office. The key to the medical cupboard is handy too, but you can only steal that on your first visit.
Shunt the vacuum cleaner to the foot of the stairs, and build some kind of construction to keep it there. I use plants and sofas, although I have managed to get the entire thing to work with no rig at all.

Run back to the recreation area where the sergeant will probably say something like 'Don't worry about Anna Navarre'. Run and try to get him between you and the two pursuing guards so they shoot him instead. I must stress that everyone else present at the moment is immortal.
Run around in circles for a bit, trying to dodge the gunfire. You should find that some of the troopers are apparently firing at each other.

This dangerous bit is however a temporary situation, because about now all the troops will have shifted their attention to their true enemy.



Do not jump onto the vacuum cleaner yourself.. the others will cut you up by accident. When they have carved away both your legs they will start on your arms and torso until you are dead. I speak from experience.

Saunter down to the prison cells, and listen to Simons until he notices you and tells you to go away. Save, and then drop a gas grenade.
The prisoners will now try to escape the gas. Simons will flip out and gun them down. Attach a LAM to the door as he does this. With luck, he should try to exit the prison cell, which will cause the LAM to fall off and explode. (If he doesn't, you'll have to reload or use another grenade.)
Go into the cell yourself and wait for the gas to disperse. Simons will say something like 'Jesus Christ, Denton.'. Wait until everything is calm and then shoot him a few times before running out of the prison cell and back to the hallway.

Try not to draw Simons into the medical lab too, since there are two injured troopers there and they will try to defend him if they twig what is happening. Keep assaulting Simons and running away until he too runs out of bullets and tries to knife you. This makes things a lot easier (and safer).
Get him to follow you into the broom cupboard, and stand there so that he begins to knife you. Then jump out and lock the door.

If you have the medical cupboard key, you can also put Navarre away, leaving the key personnel bundled into various broom cupboards and the rest of the organisation out of their tree.
A final, finishing touch is to exit the base, and when the MiBs scold you
over the interrogation fiasco (but not the cupboard business) shoot them.
Use your Legs to run past Black Helicopter and round, so that he is shielding
you, and then climb aboard.

You will need at least two LAMs, preferably three (otherwise JC will switch weapon). If you don't have enough LAMs, you can obtain three gas grenades (one from the helipad, two from the secret weapons cache in the marketplace) which will work equally well, albeit without the glamour of using fully-fledged landmines as climbing gear.
What you must do is attach a LAM to a wall, fairly low. Best if you crouch.
Then you jump on to it, so that JC perches on it like some gigantic bird.
Remember that the LAMs will detonate in the presence of others, so make sure
you do this somewhere private where you will not be disturbed, at least not
during the beginning phase.



Take care when you approach the top of the skyscraper. Some of them are
very narrow, and it is quite possible to trip over the skyscraper and fall
back down the other side.
Some of the skyscrapers have a hideous blue side, and sometimes also the
top. When I first climbed one of these the wall and roof looked exactly the
same and I didn't understand what I was seeing (JC then fell on a passing monk,
destroying both).
The other issue is that, like a cat in a tree, you can climb up, but
not back down, unless you can use your Legs to fall onto a slightly lower skyscraper.
Now. What you should do, once you've perfected the technique is start the HK sequence from scratch (if you haven't already done so) and begin climbing the walls near the Luminous Path compound. On summit of the round, ribbed building you will find.. Max Chen, sleeping rough on the rooftops (thanks again, Andy!).
If you walk up to him, he will stare at the sky saying "this is the headquarters of the Red Arrows!", and a somewhat bizarre conversation ensues. If you've already sorted out the Dragon's Tooth quest, he will not be there.

Now. There is an immediate problem with this, in that Queen's Tower has a lip all around it to prevent just this kind of thing. But it can be bypassed.
On the right-hand side of the building (facing the doors) there is a kind of concrete overpass, the one you usually smack into if you fall out of Maggie's window. With a little bit of trickery (the sofa and office chair from the Queen's Tower security room) it is possible to build a little tower so you can get on top of it.
The LAM trick won't work here because you will need to throw things onto the overpass. The little road on the left-hand-side that leads back to the canal is useful.. there's a whole load of dustbins which you can steal to build a tower with.
This is my tower:

Take care when climbing up the walls.. if you slip or remove the wrong bomb, you will fall down causing your body to explode when it hits the tower, and your head to fall into the dustbin (I kid you not).

What is even more cool is if you then roll a bomb into the room. Maggie will turn, and noticing Denton's head peeping in the window, utter an exclamation.. usually a very fitting one considering that you've climbed up the side of her skyscraper like spiderman.

I then crept back to the front door, where the Maid was patiently waiting for me to arrive. I could not contrive a means of sneaking past her, so I just spoke to her (before giving her a friendly pat on the back with my cattle prod). As she stood there quivering, I escaped.


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